April 28th, 2008
The Lens #4 (the five-year-old critic)
More from the world of gaming through the eyes of my five year old daughter…
She was humming a tune this evening. Something she hasn’t quite done before. You know, when you get a song stuck in your head and you can’t get rid of it. It is funny to witness these kinds of moments for the first time in her life. So I get to asking her about the song. Turns out it was from a children’s music band that she listens to while riding in a friend’s car. So I start to ask her more about it to see what she really thinks of it. She says it is a song about bikes and that she likes how the singer asks the audience what their bikes look like. She seems to love that he speaks directly to the listener. I ask her some more fairly directed questions about how it makes her feel and what parts she likes, etc. But she really doesn’t reveal much more than she just likes it because it is about bikes. Now, I have to hand it to her, she has had some pretty profound thoughts of late. Things have come out of her mouth that amaze us on an emotional level. But with this song she was coming up short on her opinion of it. Or was she?
So, of course, I go directly to games after that. We haven’t played anything in months (I don’t bring up games unless she asks about them and she hasn’t been) so I ask her what her favorite game is that she remembers us playing. She says Animal Crossing. I ask her what she liked about it. She basically says that she likes the “animals and the people.” As I try to delve further into that thought she only really says that she likes to move the people around. I asked her what she liked to do in the game and it boiled down to just playing it and being in that world. Even pointed questions about how she felt playing it or when she brought up Viva Piñata (ñ = Opt + n, then n for those who don’t know how to type that accent) what was boring or scary or funny (as my wife joined in and added) came up with nothing more than descriptions of what she did in pretty general terms.
Overall I was suprised she didn’t want to talk more deeply about how she liked or disliked these experiences when she typically does with other experiences. Now it could be the types of games she is playing, those with no real linear stories. Or it could be she just isn’t ready to talk that way about entertainment. But I had a different thought which brought up a feeling I bet most of us have had about judging or being a “critic” of anything remotely artistic, “just let it be what it is.” We talk all day long at work about what we think of this game or that game and we rank them and judge each other’s ranks of them but why can’t we leave well enough alone and just enjoy it (or not) as is and let it stop there. I kept wanting Lia to be a critic and hear the five year old analysis of a song or a game but all she wanted to do was talk about what she did in the game and what the song was about. That was all that mattered to her. I guess I’m coming down to the point that maybe we should spend more time just enjoying experiences for what they are and maybe we can learn a few things from kids on how to do that without all this baggage of criticism creeping into whatever we consume. It might help us all move forward in some way. But as you judge this post I bet it won’t.
but a recent game that crossed my path via a friend, Jason Botta, is called 
So, I wanted to let people know about GameSetWatch to try to return the favor a tiny bit. I wanted to also thank GameSetWatch and